Pantheon

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    These gods will not communicate with mortals directly, for their consciousness is too expansive to be understood by those they would speak with. People may call them by any pronoun they want, and someone's choice of pronoun for the god may either be a connection to their own self or a sect of religion they follow.

LIYM
The god, goddess, or deity of Magic. Their domains include those of the mind or the workings of the world such as Knowledge, Light, Chaos, Luck, or Science. They are known to be Chaotic.

PAGUM
The god, goddess, or deity of Matter. Their domains concern the physical state of the world such as Life, Death, Tempest, Nature, Sun, and Moon. They are known to be Lawful.

AHIV
The god, goddess, or deity of Mind. Their domains include things most intrinsically experienced by humanoids, such as Love, Pain, Arts, Conflict (War), Trickery, and Order. They are known to be Neutral.

ՏѦіИҬՏ
A "Saint" is a minor deity and always under the domain of one of the original three deities. They are both their own being and a face of one of the three, existing as both at once. Their personalities are facets of those deities and considered part of them, but they are not considered a part of another Saint under the same deity, existing in a state of slight paradox. It is also not necessary that their personal alignment matches with the deity they are a persona of. There are many of them and they might have one domain or multiple, some even overlapping in cases.

Anansi-Li
The chaotic evil saint of knowledge, following the belief that knowledge is power. He appears as a huge spider where all eight legs represent kinds of intellect: spatial, naturalist, musical, logical-mathematical, interpersonal, intra-personal, bodily-kinesthetic, and linguistic. The whole of his body is existential intellect, signifying the reason for existence is to seek, to see, to understand.

Anansi followers spend their time in underground libraries. Small ones are often devoted to a singular realm of knowledge, whereas the larger libraries will have wings (legs) for each of them. These libraries are considered the best places to find forbidden or illegal knowledge in the state they are in, though the entrances are almost always hidden.

Sulis-Li
The chaotic good saint of light. Springs of water are sacred to her, as is the metal bronze. Some cultures use these springs as punishment for criminals, as wrongdoers who are submerged in a pool blessed by her will have their eyes scorched out by her divine light. For this, she is called by some the saint of revenge.

Nantosuelta-Agu
The neutral good saint of life. The earth and the home are sacred to her. Legends say she and Morghain were lovers—blessed now with immortality in sainthood, but cursed to remain separated, upholding opposing concepts. Both are connected as saints of fate or choice, where unclear lines and subliminal places allow them to gaze at one another. She holds a staff shaped like a T.

Morghain-Agu
The lawful neutral saint of death. Like Nantosuelta, she is also a saint of fate and choice, but usually prayed to for the rejection of the first by granting mercy rather than death. In the place of a human mouth, she has a beak, and her arms are clawed and feathered.

Gaea-Agu
The chaotic neutral saint of nature. She is also associated with the act of giving gifts, and is celebrated during holidays aligned with this concept. Additionally, she is an asexual icon. She rejected the romantic love of others and loved the world instead.

Varuna-Agu
The lawful good saint of tempest. Like Sulis, he is known to punish wrongdoers in the unforgivable sea but differs in that he executes justice with forgiveness and redemption. Pirates who travel long distances at sea often carry prisoners considered "good of heart" to ward off Varuna's wrath, as he avoids punishing the innocent. He is also associated with hidden things and mysteries akin to all that is unknown beneath the water. Hidden islands in the Ferrdeep often pay respects to him to keep their lands safe.

Eris-Vi
The chaotic evil or neutral saint of trickery. Her primary symbol is gold, a representation of greed and resources which is a driving factor for non-cooperation among all living things. She is known to be jealous, petty, and willing to cause harm for personal gain.

Vishma-Vi
The neutral saint of war. Though his domain is considered a realm of evil and pain, his sainthood is considered neutral-aligned as he uplifts war as an attack on the unjust of others, and seeks to end wars started by those who start them on account of Eris.

PLѦИЄՏ ѺҒ ЄӼіՏҬЄИСЄ
The "good" planes are inside the planet, but are not limited by the size of the planet, existing in a tenth dimension form. The average humanoid will not know the order of the layers perfectly, or know much about them, other than Elvandia and Valturi. They may misunderstand Valturi as the god's domain. Usually only well-learned priests, clerics, paladins, celestial warlocks, assholes who read books, would know the lore in-depth.

The planes are usually understood by starting from the center of the planet and are as follows.

GODLY PLANE
Known usually as the "Godly Plane," this is the plane where the three main gods could be found, if mortals could understand them by looking at them. This is where the minor deities, known as Saints, reside unless they visit another plane to speak with their followers. The main trio speaks only through their aspects. Some scholars and clerics wonder what begot the first saints without communication from the deities. The two leading theories are split between interference from celestials, and the lesser-followed belief that the trio once communicated directly with the upper planes.

ELVANDIA
Where the souls of the deceased go when they die. It is broken up into sections, which are guarded by celestials and dragons. What happens when someone dies can vary. It is a thin layer slowly growing with the weight of souls. Elvandia is one region with no walls or barriers within: all souls enter equally, regardless of life lived, to the despair or glee of mortals. Their minds, however, are usually scrambled or they have difficulty recalling who they were in life. Death is the void.

VALTURI
Valturi was the original second layer, but Elvandia has taken its place.

It is home to the Great Dragons and celestials, the first beings. They guard the souls living in Elvandia. Mortals have never been permitted to this layer and only glimpsed its light when the Great Dragons rose from the Ferrdeep during the Emergence thousands of years ago.

Dragons are oft considered pure forms, though modern dragons do not necessarily resemble the Great ones. They often have features that are not evolutionary viable to dragons, which are living creatures. Examples may be extra heads, eyes, limbs, etc., or vulnerabilities like skinlessness.

Celestials, in their true forms, are incomprehensible and terrifying to humanoids: when one is seen, a humanoid will feel the insignificance of their power. As a creature of a 2D plane would see us 3D creatures as a mere vertical long line, we feel a sense that what our eyes see is only a piece. They are beings of pure magic (asipu) and divine energy.

KILILLUTAN
A layer of warring elements in flux with each other. Earth, Sky, Water, and Fire.

FEYA
The Feywild, lies directly beneath the Material Plane.

THE MATERIAL PLANE
Where the creatures farthest from magic originated. The most notable humanoids native to the material plane are humans, dwarves, and goblinoids.

OUTER PLANES
Beyond the Material Plane is an endless expanse of space, of which there are realms other insidious creatures inhabit. Directly outside the protective atmosphere of Earth is as follows.

UMBRA
The Shadowfell.

CARCENNA
Where devils and demons live.

ALDRITS
A region that is in extremely far-away space and the home of eldritch creatures. There might be gods out there. Who knows. It's above the average person's comprehension to fathom.